Thursday 14 September 2017

Book Week, Carnivals, Theatre...oh my!


From Mrs C

Here we are almost at the end of Term 3! I am really not ready for this year to end. I don't want to say goodbye to anyone!

This term has been full of events. We have a wonderful time and been a part of many exciting things.

  • Book Week

  • Math Games

  • Father's Day

  • Wizard of Oz and much, much more.


Happy Father's Day

I hope all the dads had a wonderful day and enjoyed their presents.




Book Week 

What an amazing week full of dressing up as our favourite characters, sharing our favourite books and beginning to develop our own stories for later publication (come and see the Room 22 Library during Learning Journey, Tuesday 19th September).














We also got to enjoy a whole school parade


Wattle Grove Primary School - Book Week DressUp 2017 from Stuart Meachem

 

Math Games 

We were very lucky to have Mrs Lowther and her class of Year 6s come to teach us how to play Numero.  Mrs Lowther couldn't believe how quickly the children of Room 22 picked up the skills required to play (I was not surprised at all, of course!) and provided them with many challenges. We absolutely LOVE Numero and play it as often as we can.





What Is Numero?

Numero is a card game that you can use to help develop your students’ mental computation skills.  What’s great about this game is that you can start very basic by only using the number cards (1-15), but you can also extend the game further by introducing wild cards (these include the operations, fraction/decimal/percentage and square root) and scoring.  This is an important feature of this game as you are able to differentiate for the various abilities in your class.  There are 3 basic rules for Numero, which are explained further below.

How Do You Play Numero?

It is best to learn Numero in pairs and only using the number cards.  Each player is dealt 5 cards and then 2 cards are placed in the centre facing up (if you are playing with more than 2 people then you turn up the number of cards to match the number of players).  Place the remainder of the pack face down in the centre.  See the picture below.
How to deal The person who did not deal (or if more than 2 people are playing, the person to the left of the dealer) begins play.  Each person plays a number card from his/her hand to the centre and this must be a take, a build or a discard.  This is where the 3 golden rules come into play.

Golden Rule No. 1

Each turn, play one number card only from your hand: either a take, a build or a discard.

Golden Rule No. 2

When you build, you must have the answer to that build in your hand in a single card.

What Is A Take?

This is when you use a single number card from your hand and either match it directly to one in the centre or a combination of cards in the centre.  The cards that you have taken from the centre and the one in your hand are placed face down near the player, as these are now the winning pile.  In its simplest form, the player with the most cards at the end is the winner.  The player then picks up cards from the pile faced down in the centre to restore his/her hand back to 5 cards.
With this rule it’s important to remember that when taking, you can only use 1 number card from your hand, but you can match this to as many cards that equal your card that are in the centre.

What Is A Build?

Sometimes it is not possible to perform a take, so the next best option is to try and build.  This is when you use a card from your hand and add this to a card (or combination of cards) in the centre.  This essentially creates a new number, ready to take in the next round. 

What Is A Discard?

If you cannot take or build then you must discard 1 card from your hand to the centre cards.  This is placed as a single card in the centre and not on top of any other cards.  The player’s hand must again be restored back to 5 cards. 

How Does The Game End?

The game is over when there are no cards left in the face down deck and 1 player has no cards left in his/her hand.  I always ended the game a bit differently from the official rules, but both ways work.  For your junior primary students, you then get each player to count how many cards are in his/her winning pile; the student with the most is the winner.
The official ending is similar but also includes:
  • The cards left in the centre are added to the winning pile of the player who did the last take;
  • Any cards left in a player’s hand are deducted from the winning pile; and
  • Each player counts the cards in his/her winning pile and the player with the most is the winner.

So What About Golden Rule No. 3?

The first 2 rules are all you will need when playing Numero with only the number cards.  It is best to master these first 2 rules and the number cards before moving on to Golden Rule 3 and the Wild Cards.
Golden Rules No. 3 is: Every wild card played from your hand gives you another turn and if that is a wild card, another turn.
I will not show examples of this rule in this post, but will address this rule and wild cards in a later post.


Wizard of Oz 

We are very fortunate to have been able to attend the first Wattle Grove production of the Wizard of Oz. Mrs McIllwraith did an amazing job of bringing it all together. We thoroughly enjoyed every minute. I love how the students came back excited for their future roles in theatre.